name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 6874 6874 6874 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 323 323 323 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 1304 1304 1304 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 5139 5139 5139 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 104 104 104 1.000 1.000 13 13 13 1.000 1.000
6 # place 114274 114267 114269 1.000 1.000 16946 16971 16805 1.001 0.992
7 place = city 119 119 119 1.000 1.000 16 16 16 1.000 1.000
8 place = town 677 677 677 1.000 1.000 137 138 137 1.007 1.000
9 place = village 12274 12271 12271 1.000 1.000 2198 2207 2195 1.004 0.999
10 place = hamlet 89487 89486 89486 1.000 1.000 13497 13625 13492 1.009 1.000
11 place = isolated_dwelling 2892 2890 2892 0.999 1.000 633 632 633 0.998 1.000
12 boundary = administrative 89579 89579 89579 1.000 1.000 16720 16872 16719 1.009 1.000
13 traffic_sign = city_limit 2053 2052 2052 1.000 1.000 997 932 926 0.935 0.929
14 admin_level = * 82686 82686 82686 1.000 1.000 15399 15547 15399 1.010 1.000
15 # allotments 2862 2468 2856 0.862 0.998 1961 1560 1954 0.796 0.996
16 place = allotments 1833 1832 1833 0.999 1.000 1326 1292 1324 0.974 0.998
17 landuse = allotments 2688 2294 2682 0.853 0.998 1912 1510 1906 0.790 0.997
18 # locality 12739 12695 12734 0.997 1.000 8381 8248 8373 0.984 0.999
19 place = locality 12678 12634 12673 0.997 1.000 8347 8210 8339 0.984 0.999
20 abandoned:place = * 3762 3762 3762 1.000 1.000 2195 2202 2195 1.003 1.000
21 # suburb 8785 4849 8714 0.552 0.992 7037 3446 6976 0.490 0.991
22 landuse = commercial 179 96 177 0.536 0.989 166 84 164 0.506 0.988
23 landuse = construction 162 30 158 0.185 0.975 153 28 149 0.183 0.974
24 landuse = education 804 791 804 0.984 1.000 797 782 797 0.981 1.000
25 landuse = industrial 4384 1052 4334 0.240 0.989 3775 696 3740 0.184 0.991
26 landuse = residential 881 707 877 0.802 0.995 755 584 747 0.774 0.989
27 landuse = retail 232 140 230 0.603 0.991 148 59 146 0.399 0.986
28 place = * 2132 2126 2123 0.997 0.996 1463 1478 1456 1.010 0.995
29 residential = * 719 608 716 0.846 0.996 616 498 608 0.808 0.987
30 industrial = * 473 78 467 0.165 0.987 381 56 376 0.147 0.987
31 # highway 110997 108522 110709 0.978 0.997 12112 10663 12042 0.880 0.994
32 highway = motorway 152 152 152 1.000 1.000 1 1 1 1.000 1.000
33 highway = trunk 2618 2568 2570 0.981 0.982 137 133 134 0.971 0.978
34 highway = primary 15320 15144 15254 0.989 0.996 529 509 522 0.962 0.987
35 highway = secondary 14512 14462 14512 0.997 1.000 746 729 746 0.977 1.000
36 highway = tertiary 10645 10433 10625 0.980 0.998 1662 1527 1650 0.919 0.993
37 highway = unclassified 3008 2894 2946 0.962 0.979 924 860 912 0.931 0.987
38 highway = residential 56631 55649 56598 0.983 0.999 9687 8936 9666 0.922 0.998
39 highway = service 3188 2925 3180 0.918 0.997 1574 1348 1566 0.856 0.995
40 highway = track 788 688 781 0.873 0.991 212 152 204 0.717 0.962
41 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
42 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
43 highway = * 2279 1751 2235 0.768 0.981 999 745 992 0.746 0.993
44 # public_transport 39893 30695 39729 0.769 0.996 13686 9711 12897 0.710 0.942
45 highway = bus_stop 17455 15415 17365 0.883 0.995 8491 6687 7918 0.788 0.933
46 type = route 2 2 2 1.000 1.000 1 1 1 1.000 1.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 24069 21891 23956 0.910 0.995 7832 6278 7256 0.802 0.926
49 route = * 9397 3620 9393 0.385 1.000 3815 2084 3814 0.546 1.000
50 railway = * 4074 3394 4048 0.833 0.994 1344 1198 1306 0.891 0.972
51 route_master = * 3 0 3 0.000 1.000 2 0 2 0.000 1.000
52 # infrastructure 19680 11897 19361 0.605 0.984 10348 5303 10069 0.512 0.973
53 tunnel = * 5862 4546 5846 0.776 0.997 1648 1216 1636 0.738 0.993
54 barrier = * 4432 2898 4386 0.654 0.990 3706 2228 3657 0.601 0.987
55 power = * 4903 2365 4783 0.482 0.976 3956 1848 3864 0.467 0.977
56 bridge = * 2148 1916 2141 0.892 0.997 495 409 491 0.826 0.992
57 substation = * 2555 1481 2529 0.580 0.990 2393 1349 2374 0.564 0.992
58 emergency = * 1155 160 1153 0.139 0.998 288 123 285 0.427 0.990
59 ele = * 312 163 310 0.522 0.994 282 136 280 0.482 0.993
60 man_made = * 1693 556 1567 0.328 0.926 1215 328 1099 0.270 0.905
61 embankment = * 335 218 335 0.651 1.000 90 72 90 0.800 1.000
62 # amenity 53317 24968 34053 0.468 0.639 24229 5465 9625 0.226 0.397
63 amenity = cafe 2459 1060 1350 0.431 0.549 1699 498 716 0.293 0.421
64 amenity = atm 1454 1368 1404 0.941 0.966 109 62 78 0.569 0.716
65 amenity = pharmacy 2502 1247 2179 0.498 0.871 1308 357 1052 0.273 0.804
66 amenity = bank 2073 1818 1911 0.877 0.922 323 115 212 0.356 0.656
67 amenity = fast_food 758 355 420 0.468 0.554 425 99 148 0.233 0.348
68 amenity = fuel 1126 636 760 0.565 0.675 622 246 311 0.395 0.500
69 amenity = community_centre 742 343 457 0.462 0.616 353 92 133 0.261 0.377
70 amenity = restaurant 601 296 339 0.493 0.564 513 228 268 0.444 0.522
71 amenity = clinic 734 361 600 0.492 0.817 445 159 316 0.357 0.710
72 amenity = doctors 925 112 831 0.121 0.898 252 60 162 0.238 0.643
73 amenity = bar 471 161 221 0.342 0.469 422 127 183 0.301 0.434
74 shop = convenience 7307 4100 5389 0.561 0.738 2469 836 1153 0.339 0.467
75 shop = clothes 1119 304 510 0.272 0.456 672 114 218 0.170 0.324
76 shop = car_repair 1133 313 433 0.276 0.382 882 90 199 0.102 0.226
77 shop = hairdresser 1075 403 551 0.375 0.513 718 151 255 0.210 0.355
78 shop = chemist 1478 1073 1308 0.726 0.885 87 42 40 0.483 0.460
79 shop = supermarket 1249 861 1018 0.689 0.815 377 177 227 0.469 0.602
80 shop = car_parts 911 248 457 0.272 0.502 486 44 135 0.091 0.278
81 shop = furniture 745 248 408 0.333 0.548 398 59 119 0.148 0.299
82 shop = hardware 724 263 399 0.363 0.551 519 117 211 0.225 0.407
83 shop = kiosk 395 223 258 0.565 0.653 205 82 92 0.400 0.449
84 shop = doityourself 723 226 329 0.313 0.455 493 85 145 0.172 0.294
85 shop = pet 475 119 178 0.251 0.375 210 31 61 0.148 0.290
86 shop = florist 525 211 267 0.402 0.509 262 52 87 0.198 0.332
87 shop = beauty 481 70 159 0.146 0.331 434 64 136 0.147 0.313
88 shop = mobile_phone 503 226 375 0.449 0.746 112 19 41 0.170 0.366
89 shop = shoes 258 110 134 0.426 0.519 152 29 54 0.191 0.355
90 shop = newsagent 534 377 432 0.706 0.809 65 24 29 0.369 0.446
91 shop = electronics 450 151 247 0.336 0.549 304 57 118 0.188 0.388
92 shop = alcohol 426 123 185 0.289 0.434 194 44 65 0.227 0.335
93 shop = jewelry 342 133 151 0.389 0.442 81 25 33 0.309 0.407
94 shop = mall 369 180 211 0.488 0.572 304 133 154 0.438 0.507
95 shop = butcher 390 133 205 0.341 0.526 219 59 76 0.269 0.347
96 shop = cosmetics 281 97 147 0.345 0.523 148 44 67 0.297 0.453
97 craft = shoemaker 225 160 162 0.711 0.720 64 11 24 0.172 0.375
98 amenity = * 7343 3119 4383 0.425 0.597 5110 1651 2539 0.323 0.497
99 shop = * 7097 2469 3498 0.348 0.493 4017 787 1289 0.196 0.321
100 leisure = * 3483 1584 2232 0.455 0.641 2371 769 1257 0.324 0.530
101 sport = * 779 317 365 0.407 0.469 589 170 213 0.289 0.362
102 clothes = * 228 92 123 0.404 0.539 130 30 46 0.231 0.354
103 # government 14612 7295 13293 0.499 0.910 9729 3842 8630 0.395 0.887
104 amenity = place_of_worship 2674 1758 2634 0.657 0.985 1885 987 1828 0.524 0.970
105 amenity = school 1990 1171 1953 0.588 0.981 1436 626 1376 0.436 0.958
106 amenity = kindergarten 1900 1282 1881 0.675 0.990 1366 830 1326 0.608 0.971
107 amenity = post_office 1082 537 593 0.496 0.548 405 115 132 0.284 0.326
108 amenity = hospital 653 295 501 0.452 0.767 500 182 350 0.364 0.700
109 amenity = police 707 308 418 0.436 0.591 516 157 249 0.304 0.483
110 amenity = library 498 249 261 0.500 0.524 335 116 111 0.346 0.331
111 office = government 1874 580 1861 0.309 0.993 1562 367 1547 0.235 0.990
112 landuse = military 370 144 368 0.389 0.995 318 107 316 0.336 0.994
113 healthcare = * 2712 994 2672 0.367 0.985 1418 458 1403 0.323 0.989
114 government = * 721 310 715 0.430 0.992 578 195 570 0.337 0.986
115 military = * 569 178 563 0.313 0.989 381 68 375 0.178 0.984
116 # office 5267 1470 5097 0.279 0.968 3866 520 3714 0.135 0.961
117 office = * 5267 1470 5097 0.279 0.968 3866 520 3714 0.135 0.961
118 # building 33670 13261 19973 0.394 0.593 20219 5387 10023 0.266 0.496
119 building = industrial 1617 287 780 0.177 0.482 1230 146 471 0.119 0.383
120 building = service 1365 690 1086 0.505 0.796 1085 540 848 0.498 0.782
121 building = retail 1947 1152 1369 0.592 0.703 1132 501 642 0.443 0.567
122 building = school 674 234 330 0.347 0.490 568 136 228 0.239 0.401
123 building = kindergarten 370 171 226 0.462 0.611 275 96 136 0.349 0.495
124 building = commercial 592 189 285 0.319 0.481 540 154 244 0.285 0.452
125 building = church 1433 985 1398 0.687 0.976 1107 632 1064 0.571 0.961
126 building = warehouse 242 52 83 0.215 0.343 172 17 35 0.099 0.203
127 building = public 367 209 258 0.569 0.703 302 156 199 0.517 0.659
128 building = dormitory 606 167 185 0.276 0.305 449 75 100 0.167 0.223
129 building = hospital 405 177 237 0.437 0.585 297 93 134 0.313 0.451
130 building = warehouse 242 52 83 0.215 0.343 172 17 35 0.099 0.203
131 building = * 24052 8948 13736 0.372 0.571 14140 3538 6794 0.250 0.480
132 # tourism 15237 7706 14238 0.506 0.934 10866 4257 9922 0.392 0.913
133 tourism = * 9729 5525 9227 0.568 0.948 6993 3177 6506 0.454 0.930
134 historic = * 6002 2577 5505 0.429 0.917 4429 1502 3958 0.339 0.894
135 memorial = * 2296 641 1965 0.279 0.856 1852 405 1558 0.219 0.841
136 ruins = * 262 85 262 0.324 1.000 207 74 206 0.357 0.995
137 information = * 983 778 966 0.791 0.983 284 117 267 0.412 0.940
138 attraction = * 173 79 164 0.457 0.948 151 64 139 0.424 0.921
139 resort = * 142 29 140 0.204 0.986 134 27 132 0.201 0.985
140 artwork_type = * 741 279 622 0.377 0.839 653 240 542 0.368 0.830
141 # water 21502 16615 21482 0.773 0.999 5275 3327 5238 0.631 0.993
142 waterway = drain 423 120 418 0.284 0.988 116 43 114 0.371 0.983
143 waterway = ditch 542 157 542 0.290 1.000 96 29 94 0.302 0.979
144 waterway = stream 6048 4193 6047 0.693 1.000 1066 689 1064 0.646 0.998
145 waterway = river 10291 9520 10288 0.925 1.000 1332 1168 1314 0.877 0.986
146 waterway = canal 527 303 521 0.575 0.989 114 48 111 0.421 0.974
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 3044 2073 3040 0.681 0.999 2476 1580 2465 0.638 0.996
149 natural = spring 589 232 588 0.394 0.998 529 179 527 0.338 0.996
150 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
151 water = * 2937 2030 2934 0.691 0.999 2387 1547 2377 0.648 0.996
152 # natural 6200 3896 5993 0.628 0.967 3781 1817 3619 0.481 0.957
153 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
154 place = islet 87 68 87 0.782 1.000 77 60 76 0.779 0.987
155 boundary = * 1663 1472 1567 0.885 0.942 731 644 681 0.881 0.932
156 natural = * 1489 818 1429 0.549 0.960 1205 584 1158 0.485 0.961
157 landuse = * 3128 1671 3076 0.534 0.983 1903 623 1838 0.327 0.966
158 # other 1474 525 660 0.356 0.448 1282 411 530 0.321 0.413
159 # TOTAL 420247 336194 386942 0.800 0.921 114198 57392 87138 0.503 0.763

name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 146 4 0 6724 0 0 0 0 0 0.021 0.001 0.000 0.978 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 34 2 0 287 0 0 0 0 0 0.105 0.006 0.000 0.889 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 51 0 0 1253 0 0 0 0 0 0.039 0.000 0.000 0.961 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 60 0 0 5079 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 104 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 9364 198 0 104705 2 0 0 0 5 0.082 0.002 0.000 0.916 0.000 0.000 0.000 0.000 0.000
7 place = city 22 0 0 97 0 0 0 0 0 0.185 0.000 0.000 0.815 0.000 0.000 0.000 0.000 0.000
8 place = town 56 0 0 621 0 0 0 0 0 0.083 0.000 0.000 0.917 0.000 0.000 0.000 0.000 0.000
9 place = village 1186 0 0 11085 0 0 0 0 3 0.097 0.000 0.000 0.903 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 7588 4 0 81894 0 0 0 0 1 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 222 0 0 2668 2 0 0 0 0 0.077 0.000 0.000 0.923 0.001 0.000 0.000 0.000 0.000
12 boundary = administrative 7267 4 0 82308 0 0 0 0 0 0.081 0.000 0.000 0.919 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1697 0 0 0 0 1 0.080 0.093 0.000 0.827 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 7121 0 0 75565 0 0 0 0 0 0.086 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 361 3 0 2101 387 2 1 2 5 0.126 0.001 0.000 0.734 0.135 0.001 0.000 0.001 0.002
16 place = allotments 270 3 0 1559 1 0 0 0 0 0.147 0.002 0.000 0.851 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 330 2 0 1959 387 2 1 2 5 0.123 0.001 0.000 0.729 0.144 0.001 0.000 0.001 0.002
18 # locality 1299 12 1 11380 40 3 0 0 4 0.102 0.001 0.000 0.893 0.003 0.000 0.000 0.000 0.000
19 place = locality 1298 12 1 11320 40 3 0 0 4 0.102 0.001 0.000 0.893 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 331 0 0 3431 0 0 0 0 0 0.088 0.000 0.000 0.912 0.000 0.000 0.000 0.000 0.000
21 # suburb 340 82 20 4393 3873 13 1 13 50 0.039 0.009 0.002 0.500 0.441 0.001 0.000 0.001 0.006
22 landuse = commercial 4 4 0 88 80 0 0 1 2 0.022 0.022 0.000 0.492 0.447 0.000 0.000 0.006 0.011
23 landuse = construction 3 0 0 26 128 1 0 0 4 0.019 0.000 0.000 0.160 0.790 0.006 0.000 0.000 0.025
24 landuse = education 4 7 0 778 13 2 0 0 0 0.005 0.009 0.000 0.968 0.016 0.002 0.000 0.000 0.000
25 landuse = industrial 72 8 10 956 3283 6 0 9 40 0.016 0.002 0.002 0.218 0.749 0.001 0.000 0.002 0.009
26 landuse = residential 81 43 1 581 170 1 0 1 3 0.092 0.049 0.001 0.659 0.193 0.001 0.000 0.001 0.003
27 landuse = retail 2 4 1 132 91 1 0 0 1 0.009 0.017 0.004 0.569 0.392 0.004 0.000 0.000 0.004
28 place = * 178 19 8 1918 6 2 1 0 0 0.083 0.009 0.004 0.900 0.003 0.001 0.000 0.000 0.000
29 residential = * 70 42 1 494 108 1 0 1 2 0.097 0.058 0.001 0.687 0.150 0.001 0.000 0.001 0.003
30 industrial = * 4 1 4 68 389 1 0 4 2 0.008 0.002 0.008 0.144 0.822 0.002 0.000 0.008 0.004
31 # highway 238 195 11 107896 2198 181 1 1 276 0.002 0.002 0.000 0.972 0.020 0.002 0.000 0.000 0.002
32 highway = motorway 152 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 58 88 0 2410 2 12 0 0 48 0.022 0.034 0.000 0.921 0.001 0.005 0.000 0.000 0.018
34 highway = primary 0 44 0 15076 110 24 0 0 66 0.000 0.003 0.000 0.984 0.007 0.002 0.000 0.000 0.004
35 highway = secondary 0 4 0 14458 50 0 0 0 0 0.000 0.000 0.000 0.996 0.003 0.000 0.000 0.000 0.000
36 highway = tertiary 3 7 5 10418 197 0 0 0 15 0.000 0.001 0.000 0.979 0.019 0.000 0.000 0.000 0.001
37 highway = unclassified 1 0 0 2880 52 13 0 0 62 0.000 0.000 0.000 0.957 0.017 0.004 0.000 0.000 0.021
38 highway = residential 3 0 5 55639 955 1 1 0 27 0.000 0.000 0.000 0.982 0.017 0.000 0.000 0.000 0.000
39 highway = service 0 13 0 2898 255 14 0 0 8 0.000 0.004 0.000 0.909 0.080 0.004 0.000 0.000 0.003
40 highway = track 0 0 1 570 93 117 0 1 6 0.000 0.000 0.001 0.723 0.118 0.148 0.000 0.001 0.008
41 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 21 39 0 1691 484 0 0 0 44 0.009 0.017 0.000 0.742 0.212 0.000 0.000 0.000 0.019
44 # public_transport 2191 13349 101 14929 9055 125 0 80 63 0.055 0.335 0.003 0.374 0.227 0.003 0.000 0.002 0.002
45 highway = bus_stop 1363 7358 62 6632 1943 0 0 69 28 0.078 0.422 0.004 0.380 0.111 0.000 0.000 0.004 0.002
46 type = route 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 1790 12261 58 7772 2069 10 0 54 55 0.074 0.509 0.002 0.323 0.086 0.000 0.000 0.002 0.002
49 route = * 26 141 4 3338 5776 111 0 1 0 0.003 0.015 0.000 0.355 0.615 0.012 0.000 0.000 0.000
50 railway = * 173 475 20 2722 674 4 0 0 6 0.042 0.117 0.005 0.668 0.165 0.001 0.000 0.000 0.001
51 route_master = * 0 0 0 0 3 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
52 # infrastructure 2065 324 27 9350 7509 92 39 21 253 0.105 0.016 0.001 0.475 0.382 0.005 0.002 0.001 0.013
53 tunnel = * 978 69 0 3481 1300 18 0 0 16 0.167 0.012 0.000 0.594 0.222 0.003 0.000 0.000 0.003
54 barrier = * 238 233 13 2380 1497 34 0 4 33 0.054 0.053 0.003 0.537 0.338 0.008 0.000 0.001 0.007
55 power = * 809 1 1 1504 2443 12 38 14 81 0.165 0.000 0.000 0.307 0.498 0.002 0.008 0.003 0.017
56 bridge = * 29 7 6 1864 231 10 0 0 1 0.014 0.003 0.003 0.868 0.108 0.005 0.000 0.000 0.000
57 substation = * 586 0 1 890 1042 2 2 9 23 0.229 0.000 0.000 0.348 0.408 0.001 0.001 0.004 0.009
58 emergency = * 1 0 2 147 992 10 0 3 0 0.001 0.000 0.002 0.127 0.859 0.009 0.000 0.003 0.000
59 ele = * 34 1 0 125 147 3 0 0 2 0.109 0.003 0.000 0.401 0.471 0.010 0.000 0.000 0.006
60 man_made = * 59 13 5 474 1015 5 0 1 121 0.035 0.008 0.003 0.280 0.600 0.003 0.000 0.001 0.071
61 embankment = * 4 0 0 212 117 2 0 0 0 0.012 0.000 0.000 0.633 0.349 0.006 0.000 0.000 0.000
62 # amenity 4664 746 270 16761 10029 1218 1309 635 17685 0.087 0.014 0.005 0.314 0.188 0.023 0.025 0.012 0.332
63 amenity = cafe 159 20 14 747 352 32 88 40 1007 0.065 0.008 0.006 0.304 0.143 0.013 0.036 0.016 0.410
64 amenity = atm 840 2 1 512 38 12 1 0 48 0.578 0.001 0.001 0.352 0.026 0.008 0.001 0.000 0.033
65 amenity = pharmacy 36 35 4 1040 887 124 8 57 311 0.014 0.014 0.002 0.416 0.355 0.050 0.003 0.023 0.124
66 amenity = bank 1104 19 1 616 88 74 4 10 157 0.533 0.009 0.000 0.297 0.042 0.036 0.002 0.005 0.076
67 amenity = fast_food 43 1 10 252 102 15 34 7 294 0.057 0.001 0.013 0.332 0.135 0.020 0.045 0.009 0.388
68 amenity = fuel 68 3 0 496 110 52 17 31 349 0.060 0.003 0.000 0.440 0.098 0.046 0.015 0.028 0.310
69 amenity = community_centre 171 11 2 129 138 1 29 7 254 0.230 0.015 0.003 0.174 0.186 0.001 0.039 0.009 0.342
70 amenity = restaurant 46 14 5 196 66 6 29 11 228 0.077 0.023 0.008 0.326 0.110 0.010 0.048 0.018 0.379
71 amenity = clinic 3 5 8 317 254 14 14 7 112 0.004 0.007 0.011 0.432 0.346 0.019 0.019 0.010 0.153
72 amenity = doctors 13 1 0 88 727 0 10 2 84 0.014 0.001 0.000 0.095 0.786 0.000 0.011 0.002 0.091
73 amenity = bar 36 6 4 89 80 4 22 6 224 0.076 0.013 0.008 0.189 0.170 0.008 0.047 0.013 0.476
74 shop = convenience 695 96 82 2688 1336 426 113 148 1723 0.095 0.013 0.011 0.368 0.183 0.058 0.015 0.020 0.236
75 shop = clothes 42 23 2 215 208 7 15 15 592 0.038 0.021 0.002 0.192 0.186 0.006 0.013 0.013 0.529
76 shop = car_repair 12 3 0 256 127 13 29 22 671 0.011 0.003 0.000 0.226 0.112 0.011 0.026 0.019 0.592
77 shop = hairdresser 30 13 3 315 185 6 36 2 485 0.028 0.012 0.003 0.293 0.172 0.006 0.033 0.002 0.451
78 shop = chemist 2 1 1 1012 262 26 31 5 138 0.001 0.001 0.001 0.685 0.177 0.018 0.021 0.003 0.093
79 shop = supermarket 260 18 3 411 140 164 5 25 223 0.208 0.014 0.002 0.329 0.112 0.131 0.004 0.020 0.179
80 shop = car_parts 2 1 0 199 237 6 40 12 414 0.002 0.001 0.000 0.218 0.260 0.007 0.044 0.013 0.454
81 shop = furniture 20 2 0 203 143 12 11 28 326 0.027 0.003 0.000 0.272 0.192 0.016 0.015 0.038 0.438
82 shop = hardware 23 13 5 196 150 8 18 9 302 0.032 0.018 0.007 0.271 0.207 0.011 0.025 0.012 0.417
83 shop = kiosk 9 35 4 149 54 9 17 2 116 0.023 0.089 0.010 0.377 0.137 0.023 0.043 0.005 0.294
84 shop = doityourself 22 2 8 178 113 4 12 10 374 0.030 0.003 0.011 0.246 0.156 0.006 0.017 0.014 0.517
85 shop = pet 4 0 0 94 74 2 19 4 278 0.008 0.000 0.000 0.198 0.156 0.004 0.040 0.008 0.585
86 shop = florist 18 3 1 171 64 4 14 7 243 0.034 0.006 0.002 0.326 0.122 0.008 0.027 0.013 0.463
87 shop = beauty 11 0 2 39 96 2 16 11 304 0.023 0.000 0.004 0.081 0.200 0.004 0.033 0.023 0.632
88 shop = mobile_phone 140 6 0 78 147 1 1 3 127 0.278 0.012 0.000 0.155 0.292 0.002 0.002 0.006 0.252
89 shop = shoes 19 3 0 79 29 2 7 2 117 0.074 0.012 0.000 0.306 0.112 0.008 0.027 0.008 0.453
90 shop = newsagent 30 59 17 248 71 23 0 1 85 0.056 0.110 0.032 0.464 0.133 0.043 0.000 0.002 0.159
91 shop = electronics 63 2 1 75 96 0 10 11 192 0.140 0.004 0.002 0.167 0.213 0.000 0.022 0.024 0.427
92 shop = alcohol 8 4 2 94 72 5 10 2 229 0.019 0.009 0.005 0.221 0.169 0.012 0.023 0.005 0.538
93 shop = jewelry 3 2 1 85 45 16 26 0 164 0.009 0.006 0.003 0.249 0.132 0.047 0.076 0.000 0.480
94 shop = mall 22 5 2 120 46 15 16 3 140 0.060 0.014 0.005 0.325 0.125 0.041 0.043 0.008 0.379
95 shop = butcher 16 6 6 82 92 4 19 5 160 0.041 0.015 0.015 0.210 0.236 0.010 0.049 0.013 0.410
96 shop = cosmetics 1 2 0 71 58 5 18 10 116 0.004 0.007 0.000 0.253 0.206 0.018 0.064 0.036 0.413
97 craft = shoemaker 1 2 0 137 17 5 15 0 48 0.004 0.009 0.000 0.609 0.076 0.022 0.067 0.000 0.213
98 amenity = * 370 210 29 2271 1419 52 187 61 2744 0.050 0.029 0.004 0.309 0.193 0.007 0.025 0.008 0.374
99 shop = * 246 90 39 1737 1287 86 271 52 3289 0.035 0.013 0.005 0.245 0.181 0.012 0.038 0.007 0.463
100 leisure = * 89 37 14 1330 746 11 103 19 1134 0.026 0.011 0.004 0.382 0.214 0.003 0.030 0.005 0.326
101 sport = * 15 8 4 249 86 4 37 3 373 0.019 0.010 0.005 0.320 0.110 0.005 0.047 0.004 0.479
102 clothes = * 4 9 0 75 31 1 3 3 102 0.018 0.039 0.000 0.329 0.136 0.004 0.013 0.013 0.447
103 # government 474 423 96 6027 6102 167 108 100 1115 0.032 0.029 0.007 0.412 0.418 0.011 0.007 0.007 0.076
104 amenity = place_of_worship 36 55 30 1620 900 17 0 6 10 0.013 0.021 0.011 0.606 0.337 0.006 0.000 0.002 0.004
105 amenity = school 294 36 22 810 795 9 0 9 15 0.148 0.018 0.011 0.407 0.399 0.005 0.000 0.005 0.008
106 amenity = kindergarten 19 52 9 1183 605 19 0 3 10 0.010 0.027 0.005 0.623 0.318 0.010 0.000 0.002 0.005
107 amenity = post_office 1 220 4 278 77 12 22 5 463 0.001 0.203 0.004 0.257 0.071 0.011 0.020 0.005 0.428
108 amenity = hospital 7 6 4 248 224 13 17 3 131 0.011 0.009 0.006 0.380 0.343 0.020 0.026 0.005 0.201
109 amenity = police 3 1 3 254 140 10 37 10 249 0.004 0.001 0.004 0.359 0.198 0.014 0.052 0.014 0.352
110 amenity = library 2 6 4 203 45 3 31 2 202 0.004 0.012 0.008 0.408 0.090 0.006 0.062 0.004 0.406
111 office = government 58 8 10 482 1273 22 0 18 3 0.031 0.004 0.005 0.257 0.679 0.012 0.000 0.010 0.002
112 landuse = military 22 1 1 118 225 2 0 0 1 0.059 0.003 0.003 0.319 0.608 0.005 0.000 0.000 0.003
113 healthcare = * 22 42 12 852 1647 65 1 44 27 0.008 0.015 0.004 0.314 0.607 0.024 0.000 0.016 0.010
114 government = * 39 6 4 248 406 13 0 3 2 0.054 0.008 0.006 0.344 0.563 0.018 0.000 0.004 0.003
115 military = * 22 3 0 153 383 0 0 2 6 0.039 0.005 0.000 0.269 0.673 0.000 0.000 0.004 0.011
116 # office 244 9 16 1174 3588 26 1 56 153 0.046 0.002 0.003 0.223 0.681 0.005 0.000 0.011 0.029
117 office = * 244 9 16 1174 3588 26 1 56 153 0.046 0.002 0.003 0.223 0.681 0.005 0.000 0.011 0.029
118 # building 2347 585 241 9102 7367 401 585 171 12871 0.070 0.017 0.007 0.270 0.219 0.012 0.017 0.005 0.382
119 building = industrial 32 8 2 226 506 4 15 4 820 0.020 0.005 0.001 0.140 0.313 0.002 0.009 0.002 0.507
120 building = service 612 1 12 58 413 2 5 0 262 0.448 0.001 0.009 0.042 0.303 0.001 0.004 0.000 0.192
121 building = retail 252 36 36 665 266 116 47 34 495 0.129 0.018 0.018 0.342 0.137 0.060 0.024 0.017 0.254
122 building = school 50 10 1 163 101 1 9 5 334 0.074 0.015 0.001 0.242 0.150 0.001 0.013 0.007 0.496
123 building = kindergarten 0 3 0 166 56 0 2 1 142 0.000 0.008 0.000 0.449 0.151 0.000 0.005 0.003 0.384
124 building = commercial 23 9 4 129 114 8 16 2 287 0.039 0.015 0.007 0.218 0.193 0.014 0.027 0.003 0.485
125 building = church 0 22 17 931 433 10 5 2 13 0.000 0.015 0.012 0.650 0.302 0.007 0.003 0.001 0.009
126 building = warehouse 19 1 0 30 33 0 2 0 157 0.079 0.004 0.000 0.124 0.136 0.000 0.008 0.000 0.649
127 building = public 23 10 4 158 60 5 9 2 96 0.063 0.027 0.011 0.431 0.163 0.014 0.025 0.005 0.262
128 building = dormitory 0 3 1 108 71 2 53 1 367 0.000 0.005 0.002 0.178 0.117 0.003 0.087 0.002 0.606
129 building = hospital 6 2 3 153 73 3 10 0 155 0.015 0.005 0.007 0.378 0.180 0.007 0.025 0.000 0.383
130 building = warehouse 19 1 0 30 33 0 2 0 157 0.079 0.004 0.000 0.124 0.136 0.000 0.008 0.000 0.649
131 building = * 1330 480 161 6315 5241 250 412 120 9743 0.055 0.020 0.007 0.263 0.218 0.010 0.017 0.005 0.405
132 # tourism 362 259 327 5995 6797 750 13 75 659 0.024 0.017 0.021 0.393 0.446 0.049 0.001 0.005 0.043
133 tourism = * 243 172 170 4212 3831 718 10 51 322 0.025 0.018 0.017 0.433 0.394 0.074 0.001 0.005 0.033
134 historic = * 118 108 159 2150 3064 40 2 25 336 0.020 0.018 0.026 0.358 0.510 0.007 0.000 0.004 0.056
135 memorial = * 27 30 43 523 1359 17 1 9 287 0.012 0.013 0.019 0.228 0.592 0.007 0.000 0.004 0.125
136 ruins = * 5 16 0 62 177 2 0 0 0 0.019 0.061 0.000 0.237 0.676 0.008 0.000 0.000 0.000
137 information = * 8 17 10 113 198 629 1 1 6 0.008 0.017 0.010 0.115 0.201 0.640 0.001 0.001 0.006
138 attraction = * 13 3 7 52 93 3 1 0 1 0.075 0.017 0.040 0.301 0.538 0.017 0.006 0.000 0.006
139 resort = * 2 0 0 26 110 1 0 1 2 0.014 0.000 0.000 0.183 0.775 0.007 0.000 0.007 0.014
140 artwork_type = * 27 18 29 173 362 28 4 14 86 0.036 0.024 0.039 0.233 0.489 0.038 0.005 0.019 0.116
141 # water 3358 167 0 12998 4864 92 0 3 20 0.156 0.008 0.000 0.605 0.226 0.004 0.000 0.000 0.001
142 waterway = drain 13 2 0 105 298 0 0 0 5 0.031 0.005 0.000 0.248 0.704 0.000 0.000 0.000 0.012
143 waterway = ditch 23 0 0 130 385 4 0 0 0 0.042 0.000 0.000 0.240 0.710 0.007 0.000 0.000 0.000
144 waterway = stream 1017 42 0 3111 1854 23 0 0 1 0.168 0.007 0.000 0.514 0.307 0.004 0.000 0.000 0.000
145 waterway = river 2238 100 0 7150 768 32 0 0 3 0.217 0.010 0.000 0.695 0.075 0.003 0.000 0.000 0.000
146 waterway = canal 11 1 0 285 218 6 0 0 6 0.021 0.002 0.000 0.541 0.414 0.011 0.000 0.000 0.011
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 28 8 0 2011 965 26 0 2 4 0.009 0.003 0.000 0.661 0.317 0.009 0.000 0.001 0.001
149 natural = spring 28 10 0 193 355 1 0 1 1 0.048 0.017 0.000 0.328 0.603 0.002 0.000 0.002 0.002
150 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
151 water = * 21 5 0 1978 902 26 0 2 3 0.007 0.002 0.000 0.673 0.307 0.009 0.000 0.001 0.001
152 # natural 353 110 80 3308 2178 33 12 11 115 0.057 0.018 0.013 0.534 0.351 0.005 0.002 0.002 0.019
153 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
154 place = islet 3 1 0 62 19 2 0 0 0 0.034 0.011 0.000 0.713 0.218 0.023 0.000 0.000 0.000
155 boundary = * 107 1 4 1336 106 12 12 5 80 0.064 0.001 0.002 0.803 0.064 0.007 0.007 0.003 0.048
156 natural = * 112 33 49 620 657 4 0 3 11 0.075 0.022 0.033 0.416 0.441 0.003 0.000 0.002 0.007
157 landuse = * 137 74 27 1416 1429 17 0 3 25 0.044 0.024 0.009 0.453 0.457 0.005 0.000 0.001 0.008
158 # other 68 19 6 402 160 7 23 4 785 0.046 0.013 0.004 0.273 0.109 0.005 0.016 0.003 0.533
159 # TOTAL 24221 15658 986 290991 52535 2569 1769 968 30550 0.058 0.037 0.002 0.692 0.125 0.006 0.004 0.002 0.073

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119593 119593 119593 119593 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118395 118287 118287 118287 0.999 0.999 0.999 126 125 125 125 0.992 0.992 0.992
2 addr:subdistrict 24936 24936 24936 24936 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 114626 114620 114477 114608 1.000 0.999 1.000 2178 2176 2148 2149 0.999 0.986 0.987
4 addr:place 37010 36956 36952 36954 0.999 0.998 0.998 1232 1191 1197 1191 0.967 0.972 0.967
5 addr:street 861606 861252 859200 860929 1.000 0.997 0.999 9679 9509 9091 9465 0.982 0.939 0.978
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 3702 3023 2964 3001 0.817 0.801 0.811 434 308 301 302 0.710 0.694 0.696
8 to 3600 3030 2950 3006 0.842 0.819 0.835 457 328 313 318 0.718 0.685 0.696
9 via 1996 1919 1901 1919 0.961 0.952 0.961 74 63 64 63 0.851 0.865 0.851
10 destination 4291 3727 3723 3723 0.869 0.868 0.868 494 394 387 387 0.798 0.783 0.783
11 destination:backward 577 506 506 506 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 589 529 529 529 0.898 0.898 0.898 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119593 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118287 0 0 0 0 0 108 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.001
2 addr:subdistrict 0 0 0 24936 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6704 338 0 107435 131 0 0 0 12 6 0.058 0.003 0.000 0.937 0.001 0.000 0.000 0.000 0.000 0.000
4 addr:place 2189 15 0 34748 2 0 0 0 2 54 0.059 0.000 0.000 0.939 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 98 7 30 859057 1767 0 8 0 285 354 0.000 0.000 0.000 0.997 0.002 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 871 80 0 2013 37 0 0 0 22 679 0.235 0.022 0.000 0.544 0.010 0.000 0.000 0.000 0.006 0.183
8 to 805 109 0 2036 51 0 0 5 24 570 0.224 0.030 0.000 0.566 0.014 0.000 0.000 0.001 0.007 0.158
9 via 12 4 0 1885 18 0 0 0 0 77 0.006 0.002 0.000 0.944 0.009 0.000 0.000 0.000 0.000 0.039
10 destination 410 3264 0 49 0 0 0 0 4 564 0.096 0.761 0.000 0.011 0.000 0.000 0.000 0.000 0.001 0.131
11 destination:backward 34 468 0 4 0 0 0 0 0 71 0.059 0.811 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 466 0 14 0 0 0 0 0 60 0.083 0.791 0.000 0.024 0.000 0.000 0.000 0.000 0.000 0.102
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 659 22 21 0.033 0.032 3 3 2 1.000 0.667
1 admin_level = 2 1 1 0 1.000 0.000 1 1 0 1.000 0.000
2 admin_level = 4 21 0 0 0.000 0.000 1 0 0 0.000 0.000
3 admin_level = 6 58 0 0 0.000 0.000 1 0 0 0.000 0.000
4 admin_level = 8 579 21 21 0.036 0.036 3 2 2 0.667 0.667
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 105853 7708 5833 0.073 0.055 12 9 7 0.750 0.583
7 place = city 119 2 0 0.017 0.000 1 1 0 1.000 0.000
8 place = town 677 41 24 0.061 0.035 5 6 2 1.200 0.400
9 place = village 12270 728 451 0.059 0.037 9 5 3 0.556 0.333
10 place = hamlet 89419 6525 4742 0.073 0.053 6 5 3 0.833 0.500
11 place = isolated_dwelling 2846 127 106 0.045 0.037 4 4 4 1.000 1.000
12 boundary = administrative 83284 5491 5305 0.066 0.064 12 8 7 0.667 0.583
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 82615 5465 5279 0.066 0.064 11 6 5 0.545 0.455
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 12622 11999 12284 0.951 0.973 6 7 4 1.167 0.667
19 place = locality 12565 11942 12230 0.950 0.973 6 7 2 1.167 0.333
20 abandoned:place = * 3745 3208 3638 0.857 0.971 4 4 4 1.000 1.000
21 # suburb 214 108 35 0.505 0.164 11 9 4 0.818 0.364
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
26 landuse = residential 71 15 11 0.211 0.155 8 4 1 0.500 0.125
27 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 place = * 95 92 24 0.968 0.253 8 8 3 1.000 0.375
29 residential = * 61 3 0 0.049 0.000 6 3 0 0.500 0.000
30 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # public_transport 7 7 0 1.000 0.000 2 2 0 1.000 0.000
45 highway = bus_stop 7 7 0 1.000 0.000 2 2 0 1.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 7 7 0 1.000 0.000 2 2 0 1.000 0.000
49 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 41 14 22 0.341 0.537 8 3 3 0.375 0.375
53 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
54 barrier = * 4 1 1 0.250 0.250 2 1 1 0.500 0.500
55 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
56 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
58 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 ele = * 21 13 11 0.619 0.524 3 2 1 0.667 0.333
60 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # amenity 10 6 7 0.600 0.700 8 4 5 0.500 0.625
63 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
66 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
95 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 5 4 4 0.800 0.800 3 2 2 0.667 0.667
99 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 leisure = * 2 1 2 0.500 1.000 2 1 2 0.500 1.000
101 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # government 4 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 landuse = military 3 0 0 0.000 0.000 1 0 0 0.000 0.000
113 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # building 14 4 3 0.286 0.214 8 4 3 0.500 0.375
119 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
120 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 10 4 3 0.400 0.300 7 4 3 0.571 0.429
132 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
133 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
134 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 29 1 26 0.034 0.897 5 1 2 0.200 0.400
142 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 1 1 0 1.000 0.000 1 1 0 1.000 0.000
146 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 # natural 992 609 963 0.614 0.971 10 6 3 0.600 0.300
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
155 boundary = * 920 562 898 0.611 0.976 5 4 1 0.800 0.200
156 natural = * 47 23 41 0.489 0.872 4 2 2 0.500 0.500
157 landuse = * 29 22 24 0.759 0.828 5 2 2 0.400 0.400
158 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 # TOTAL 118078 19495 17633 0.165 0.149 35 22 15 0.629 0.429

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 11 0 0 10 0 0 1 0 637 0.017 0.000 0.000 0.015 0.000 0.000 0.002 0.000 0.967
1 admin_level = 2 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
3 admin_level = 6 0 0 0 0 0 0 0 0 58 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
4 admin_level = 8 11 0 0 10 0 0 0 0 558 0.019 0.000 0.000 0.017 0.000 0.000 0.000 0.000 0.964
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 12 8 0 5577 236 0 2111 0 97909 0.000 0.000 0.000 0.053 0.002 0.000 0.020 0.000 0.925
7 place = city 0 0 0 0 0 0 2 0 117 0.000 0.000 0.000 0.000 0.000 0.000 0.017 0.000 0.983
8 place = town 12 0 0 12 0 0 17 0 636 0.018 0.000 0.000 0.018 0.000 0.000 0.025 0.000 0.939
9 place = village 0 8 0 443 0 0 277 0 11542 0.000 0.001 0.000 0.036 0.000 0.000 0.023 0.000 0.941
10 place = hamlet 0 0 0 4741 1 0 1784 0 82893 0.000 0.000 0.000 0.053 0.000 0.000 0.020 0.000 0.927
11 place = isolated_dwelling 0 0 0 96 10 0 31 0 2709 0.000 0.000 0.000 0.034 0.004 0.000 0.011 0.000 0.952
12 boundary = administrative 11 7 0 5053 234 0 420 0 77559 0.000 0.000 0.000 0.061 0.003 0.000 0.005 0.000 0.931
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 7 0 5038 234 0 420 0 76916 0.000 0.000 0.000 0.061 0.003 0.000 0.005 0.000 0.931
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 2 11696 588 0 301 0 35 0.000 0.000 0.000 0.927 0.047 0.000 0.024 0.000 0.003
19 place = locality 0 0 2 11642 588 0 298 0 35 0.000 0.000 0.000 0.927 0.047 0.000 0.024 0.000 0.003
20 abandoned:place = * 0 0 0 3111 527 0 97 0 10 0.000 0.000 0.000 0.831 0.141 0.000 0.026 0.000 0.003
21 # suburb 11 0 4 24 0 0 69 0 106 0.051 0.000 0.019 0.112 0.000 0.000 0.322 0.000 0.495
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = residential 11 0 0 0 0 0 4 0 56 0.155 0.000 0.000 0.000 0.000 0.000 0.056 0.000 0.789
27 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 place = * 0 0 4 24 0 0 64 0 3 0.000 0.000 0.042 0.253 0.000 0.000 0.674 0.000 0.032
29 residential = * 0 0 0 0 0 0 3 0 58 0.000 0.000 0.000 0.000 0.000 0.000 0.049 0.000 0.951
30 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # public_transport 0 0 0 0 0 0 7 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
45 highway = bus_stop 0 0 0 0 0 0 7 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 7 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
49 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 0 0 12 10 0 2 0 17 0.000 0.000 0.000 0.293 0.244 0.000 0.049 0.000 0.415
53 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
54 barrier = * 0 0 0 1 0 0 0 0 3 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
55 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 ele = * 0 0 0 11 0 0 2 0 8 0.000 0.000 0.000 0.524 0.000 0.000 0.095 0.000 0.381
60 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # amenity 0 0 0 6 1 0 0 0 3 0.000 0.000 0.000 0.600 0.100 0.000 0.000 0.000 0.300
63 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 0 0 0 4 0 0 0 0 1 0.000 0.000 0.000 0.800 0.000 0.000 0.000 0.000 0.200
99 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 leisure = * 0 0 0 1 1 0 0 0 0 0.000 0.000 0.000 0.500 0.500 0.000 0.000 0.000 0.000
101 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # government 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 landuse = military 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # building 0 0 0 3 0 0 1 0 10 0.000 0.000 0.000 0.214 0.000 0.000 0.071 0.000 0.714
119 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 0 0 0 3 0 0 1 0 6 0.000 0.000 0.000 0.300 0.000 0.000 0.100 0.000 0.600
132 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
133 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
134 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 26 0 1 0 2 0.000 0.000 0.000 0.000 0.897 0.000 0.034 0.000 0.069
142 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
146 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 # natural 3 0 2 600 360 0 4 0 23 0.003 0.000 0.002 0.605 0.363 0.000 0.004 0.000 0.023
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 2 556 342 0 4 0 16 0.000 0.000 0.002 0.604 0.372 0.000 0.004 0.000 0.017
156 natural = * 2 0 0 21 18 0 0 0 6 0.043 0.000 0.000 0.447 0.383 0.000 0.000 0.000 0.128
157 landuse = * 1 0 0 21 2 0 0 0 5 0.034 0.000 0.000 0.724 0.069 0.000 0.000 0.000 0.172
158 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 # TOTAL 15 8 6 16983 627 0 2483 0 97956 0.000 0.000 0.000 0.144 0.005 0.000 0.021 0.000 0.830

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 51 0 0 0.000 0.000 3 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 26 0 0 0.000 0.000 2 0 0 0.000 0.000
11 place = isolated_dwelling 7 0 0 0.000 0.000 2 0 0 0.000 0.000
12 boundary = administrative 21 0 0 0.000 0.000 2 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 21 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 1024 169 169 0.165 0.165 14 13 13 0.929 0.929
19 place = locality 978 152 152 0.155 0.155 14 13 13 0.929 0.929
20 abandoned:place = * 1012 168 168 0.166 0.166 14 13 13 0.929 0.929
21 # suburb 28 17 17 0.607 0.607 4 2 2 0.500 0.500
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = residential 1 0 0 0.000 0.000 1 0 0 0.000 0.000
27 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 place = * 27 17 17 0.630 0.630 4 2 2 0.500 0.500
29 residential = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 100 0 0 0.000 0.000 3 0 0 0.000 0.000
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 100 0 0 0.000 0.000 3 0 0 0.000 0.000
156 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
159 # TOTAL 1040 170 170 0.163 0.163 15 13 13 0.867 0.867

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 51 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 169 0 0 0 0 855 0.000 0.000 0.000 0.165 0.000 0.000 0.000 0.000 0.835
19 place = locality 0 0 0 152 0 0 0 0 826 0.000 0.000 0.000 0.155 0.000 0.000 0.000 0.000 0.845
20 abandoned:place = * 0 0 0 168 0 0 0 0 844 0.000 0.000 0.000 0.166 0.000 0.000 0.000 0.000 0.834
21 # suburb 0 0 0 17 0 0 0 0 11 0.000 0.000 0.000 0.607 0.000 0.000 0.000 0.000 0.393
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = residential 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 place = * 0 0 0 17 0 0 0 0 10 0.000 0.000 0.000 0.630 0.000 0.000 0.000 0.000 0.370
29 residential = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
159 # TOTAL 0 0 0 170 0 0 0 0 870 0.000 0.000 0.000 0.163 0.000 0.000 0.000 0.000 0.837

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 3 3 3 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 3 3 3 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 3 3 3 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2830 2018 2828 0.713 0.999 1938 1443 1935 0.745 0.998
16 place = allotments 1824 1773 1824 0.972 1.000 1321 1267 1320 0.959 0.999
17 landuse = allotments 2664 1884 2662 0.707 0.999 1893 1398 1890 0.739 0.998
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 89 20 24 0.225 0.270 85 19 21 0.224 0.247
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
24 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
25 landuse = industrial 37 3 3 0.081 0.081 37 3 3 0.081 0.081
26 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
27 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
28 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
30 industrial = * 11 1 1 0.091 0.091 11 1 1 0.091 0.091
31 # highway 13 9 9 0.692 0.692 2 1 1 0.500 0.500
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 4 0 0 0.000 0.000 1 0 0 0.000 0.000
35 highway = secondary 8 8 8 1.000 1.000 1 1 1 1.000 1.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # public_transport 16 0 8 0.000 0.500 6 0 1 0.000 0.167
45 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
49 route = * 8 0 8 0.000 1.000 1 0 1 0.000 1.000
50 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 341 30 31 0.088 0.091 257 29 30 0.113 0.117
53 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
55 power = * 225 2 2 0.009 0.009 147 2 2 0.014 0.014
56 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
58 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
59 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 man_made = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # amenity 156 20 24 0.128 0.154 145 20 24 0.138 0.166
63 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
64 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
67 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
69 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
70 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
72 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
80 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
81 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 107 16 20 0.150 0.187 101 16 20 0.158 0.198
99 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
100 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
101 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
102 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # government 233 14 15 0.060 0.064 219 14 14 0.064 0.064
104 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
105 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
106 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
107 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
108 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
109 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
110 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
111 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
112 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
113 healthcare = * 32 1 1 0.031 0.031 31 1 1 0.032 0.032
114 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
115 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
116 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
117 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
118 # building 114 7 6 0.061 0.053 111 7 6 0.063 0.054
119 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
120 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
122 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
125 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
128 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 81 6 5 0.074 0.062 79 6 5 0.076 0.063
132 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
133 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 135 1 2 0.007 0.015 133 1 2 0.008 0.015
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 natural = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
157 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
158 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
159 # TOTAL 3687 2071 2896 0.562 0.785 2657 1484 1982 0.559 0.746

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 268 2 0 1748 810 0 0 0 2 0.095 0.001 0.000 0.618 0.286 0.000 0.000 0.000 0.001
16 place = allotments 235 2 0 1536 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 268 2 0 1614 778 0 0 0 2 0.101 0.001 0.000 0.606 0.292 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 19 3 0 1 2 64 0.000 0.000 0.000 0.213 0.034 0.000 0.011 0.022 0.719
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
25 landuse = industrial 0 0 0 3 0 0 0 0 34 0.000 0.000 0.000 0.081 0.000 0.000 0.000 0.000 0.919
26 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
27 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
30 industrial = * 0 0 0 1 0 0 0 0 10 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
31 # highway 0 0 0 9 0 0 0 0 4 0.000 0.000 0.000 0.692 0.000 0.000 0.000 0.000 0.308
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = secondary 0 0 0 8 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # public_transport 0 0 0 0 8 0 0 0 8 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
45 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 route = * 0 0 0 0 8 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
50 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 8 0 0 22 1 0 0 0 310 0.023 0.000 0.000 0.065 0.003 0.000 0.000 0.000 0.909
53 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
55 power = * 0 0 0 2 0 0 0 0 223 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.000 0.991
56 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # amenity 1 2 0 13 4 1 3 3 129 0.006 0.013 0.000 0.083 0.026 0.006 0.019 0.019 0.827
63 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
64 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
70 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
80 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 0 1 0 12 3 1 2 3 85 0.000 0.009 0.000 0.112 0.028 0.009 0.019 0.028 0.794
99 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
101 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
102 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # government 1 0 0 10 2 2 1 0 217 0.004 0.000 0.000 0.043 0.009 0.009 0.004 0.000 0.931
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
106 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
107 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
108 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
109 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
110 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
112 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 healthcare = * 0 0 0 1 0 0 0 0 31 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.000 0.969
114 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
115 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
117 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
118 # building 1 0 0 3 1 1 2 0 106 0.009 0.000 0.000 0.026 0.009 0.009 0.018 0.000 0.930
119 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
120 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 1 0 0 2 1 1 2 0 74 0.012 0.000 0.000 0.025 0.012 0.012 0.025 0.000 0.914
132 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 1 1 0 0 0 133 0.000 0.000 0.000 0.007 0.007 0.000 0.000 0.000 0.985
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 natural = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
157 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
158 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
159 # TOTAL 270 4 0 1790 826 3 4 3 787 0.073 0.001 0.000 0.485 0.224 0.001 0.001 0.001 0.213

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 82 16 16 0.195 0.195 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 20 8 8 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 37 4 4 0.108 0.108 9 1 1 0.111 0.111
11 place = isolated_dwelling 21 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 63 13 13 0.206 0.206 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 62 12 12 0.194 0.194 20 4 4 0.200 0.200
15 # allotments 2828 2018 2828 0.714 1.000 1938 1444 1937 0.745 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1323 1268 1322 0.958 0.999
17 landuse = allotments 2662 1884 2662 0.708 1.000 1893 1399 1892 0.739 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 202 21 22 0.104 0.109 194 20 19 0.103 0.098
22 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
25 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
26 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
27 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
28 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
29 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
30 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
31 # highway 25378 823 730 0.032 0.029 4787 54 40 0.011 0.008
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 404 196 196 0.485 0.485 7 2 2 0.286 0.286
34 highway = primary 3952 224 214 0.057 0.054 76 3 3 0.039 0.039
35 highway = secondary 2906 202 154 0.070 0.053 149 13 8 0.087 0.054
36 highway = tertiary 16877 180 150 0.011 0.009 4402 32 25 0.007 0.006
37 highway = unclassified 461 11 6 0.024 0.013 268 4 2 0.015 0.007
38 highway = residential 383 1 1 0.003 0.003 273 1 1 0.004 0.004
39 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
40 highway = track 90 0 0 0.000 0.000 74 0 0 0.000 0.000
41 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 257 4 4 0.016 0.016 63 2 2 0.032 0.032
44 # public_transport 107 0 0 0.000 0.000 19 0 0 0.000 0.000
45 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
49 route = * 98 0 0 0.000 0.000 14 0 0 0.000 0.000
50 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 2638 106 102 0.040 0.039 1543 57 53 0.037 0.034
53 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
54 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
55 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
56 bridge = * 1909 62 59 0.032 0.031 1036 14 11 0.014 0.011
57 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
58 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
59 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 35 3 2 0.086 0.057 33 3 2 0.091 0.061
61 embankment = * 230 0 0 0.000 0.000 50 0 0 0.000 0.000
62 # amenity 868 59 58 0.068 0.067 763 54 55 0.071 0.072
63 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
64 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
65 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
66 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
67 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
68 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
69 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
70 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
71 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
72 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
73 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
74 shop = convenience 83 3 3 0.036 0.036 75 3 3 0.040 0.040
75 shop = clothes 6 0 0 0.000 0.000 6 0 0 0.000 0.000
76 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
77 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
78 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
79 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
80 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
81 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
82 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
83 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
84 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
96 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
98 amenity = * 208 10 11 0.048 0.053 204 10 11 0.049 0.054
99 shop = * 53 8 11 0.151 0.208 45 8 9 0.178 0.200
100 leisure = * 100 9 2 0.090 0.020 60 5 2 0.083 0.033
101 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
102 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 # government 959 86 82 0.090 0.086 943 73 73 0.077 0.077
104 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
105 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
106 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
107 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
108 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
109 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
110 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
111 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
112 landuse = military 10 6 0 0.600 0.000 6 2 0 0.333 0.000
113 healthcare = * 78 5 6 0.064 0.077 76 4 5 0.053 0.066
114 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
115 military = * 8 5 0 0.625 0.000 4 1 0 0.250 0.000
116 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
117 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
118 # building 453 26 27 0.057 0.060 449 25 26 0.056 0.058
119 building = industrial 16 2 2 0.125 0.125 16 2 2 0.125 0.125
120 building = service 3 0 0 0.000 0.000 3 0 0 0.000 0.000
121 building = retail 34 2 2 0.059 0.059 33 2 2 0.061 0.061
122 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
123 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
124 building = commercial 12 0 0 0.000 0.000 12 0 0 0.000 0.000
125 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
128 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
129 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 322 20 21 0.062 0.065 321 19 20 0.059 0.062
132 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
133 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
134 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
135 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
140 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
141 # water 1 0 0 0.000 0.000 1 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 120 16 5 0.133 0.042 71 8 5 0.113 0.070
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 65 12 0 0.185 0.000 18 4 0 0.222 0.000
156 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
157 landuse = * 51 4 4 0.078 0.078 49 4 4 0.082 0.082
158 # other 36 2 3 0.056 0.083 36 2 3 0.056 0.083
159 # TOTAL 30724 3026 3737 0.098 0.122 8937 1653 2130 0.185 0.238

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 15 0 1 0 0 66 0.000 0.000 0.000 0.183 0.000 0.012 0.000 0.000 0.805
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 8 0 0 0 0 12 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 4 0 0 0 0 33 0.000 0.000 0.000 0.108 0.000 0.000 0.000 0.000 0.892
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 12 0 1 0 0 50 0.000 0.000 0.000 0.190 0.000 0.016 0.000 0.000 0.794
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 12 0 0 0 0 50 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
15 # allotments 0 2 0 2016 810 0 0 0 0 0.000 0.001 0.000 0.713 0.286 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1771 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 1882 778 0 0 0 0 0.000 0.001 0.000 0.707 0.292 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 16 3 1 2 0 178 0.000 0.010 0.000 0.079 0.015 0.005 0.010 0.000 0.881
22 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
26 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
27 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
29 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
30 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
31 # highway 0 1 0 710 6 13 99 0 24549 0.000 0.000 0.000 0.028 0.000 0.001 0.004 0.000 0.967
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 196 0 0 0 0 208 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
34 highway = primary 0 0 0 212 2 0 12 0 3726 0.000 0.000 0.000 0.054 0.001 0.000 0.003 0.000 0.943
35 highway = secondary 0 0 0 154 0 0 48 0 2704 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.930
36 highway = tertiary 0 1 0 132 4 13 34 0 16693 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
37 highway = unclassified 0 0 0 6 0 0 5 0 450 0.000 0.000 0.000 0.013 0.000 0.000 0.011 0.000 0.976
38 highway = residential 0 0 0 1 0 0 0 0 382 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
39 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
40 highway = track 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 4 0 0 0 0 253 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
44 # public_transport 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 route = * 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 5 0 96 1 0 5 0 2531 0.000 0.002 0.000 0.036 0.000 0.000 0.002 0.000 0.959
53 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
55 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
56 bridge = * 0 0 0 59 0 0 3 0 1847 0.000 0.000 0.000 0.031 0.000 0.000 0.002 0.000 0.968
57 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
58 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
59 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 1 0 1 0 0 1 0 32 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.914
61 embankment = * 0 0 0 0 0 0 0 0 230 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 # amenity 13 14 0 25 3 0 7 3 803 0.015 0.016 0.000 0.029 0.003 0.000 0.008 0.003 0.925
63 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
64 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
67 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
68 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
69 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
70 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
72 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
73 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 shop = convenience 3 0 0 0 0 0 0 0 80 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
75 shop = clothes 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
78 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
80 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
84 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = * 0 4 0 6 1 0 0 0 197 0.000 0.019 0.000 0.029 0.005 0.000 0.000 0.000 0.947
99 shop = * 5 3 0 0 0 0 0 3 42 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.057 0.792
100 leisure = * 0 0 0 2 0 0 7 0 91 0.000 0.000 0.000 0.020 0.000 0.000 0.070 0.000 0.910
101 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
102 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 # government 0 8 1 68 5 0 9 1 867 0.000 0.008 0.001 0.071 0.005 0.000 0.009 0.001 0.904
104 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
105 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
106 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
107 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
108 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
109 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
110 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
111 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
112 landuse = military 0 0 0 0 0 0 6 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.600 0.000 0.400
113 healthcare = * 0 2 0 3 1 0 0 0 72 0.000 0.026 0.000 0.038 0.013 0.000 0.000 0.000 0.923
114 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
115 military = * 0 0 0 0 0 0 5 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.625 0.000 0.375
116 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
117 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
118 # building 3 1 1 19 2 2 0 0 425 0.007 0.002 0.002 0.042 0.004 0.004 0.000 0.000 0.938
119 building = industrial 0 1 0 1 0 0 0 0 14 0.000 0.062 0.000 0.062 0.000 0.000 0.000 0.000 0.875
120 building = service 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 building = retail 2 0 0 0 0 0 0 0 32 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.941
122 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
123 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 building = commercial 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 1 0 1 17 2 1 0 0 300 0.003 0.000 0.003 0.053 0.006 0.003 0.000 0.000 0.932
132 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
133 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
134 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
135 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 # water 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 4 1 0 12 0 103 0.000 0.000 0.000 0.033 0.008 0.000 0.100 0.000 0.858
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 12 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.185 0.000 0.815
156 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
157 landuse = * 0 0 0 4 0 0 0 0 47 0.000 0.000 0.000 0.078 0.000 0.000 0.000 0.000 0.922
158 # other 0 0 0 1 2 0 1 0 32 0.000 0.000 0.000 0.028 0.056 0.000 0.028 0.000 0.889
159 # TOTAL 13 28 2 2848 827 17 118 4 26867 0.000 0.001 0.000 0.093 0.027 0.001 0.004 0.000 0.874

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 3 3 3 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 3 3 3 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 3 3 3 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2830 2796 2796 0.988 0.988 5 4 4 0.800 0.800
16 place = allotments 1824 1792 1792 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2664 2662 2662 0.999 0.999 5 4 4 0.800 0.800
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
27 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
30 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
53 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
55 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
157 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
159 # TOTAL 2836 2800 2800 0.987 0.987 5 4 4 0.800 0.800

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2794 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1790 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2660 0 0 0 0 2 0.000 0.001 0.000 0.998 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
27 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
30 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
55 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
157 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
159 # TOTAL 0 2 0 2798 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
26 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
31 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # public_transport 4 0 0 0.000 0.000 1 0 0 0.000 0.000
45 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 route = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
50 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 3910 0 0 0.000 0.000 34 0 0 0.000 0.000
53 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 barrier = * 383 0 0 0.000 0.000 6 0 0 0.000 0.000
55 power = * 3820 0 0 0.000 0.000 29 0 0 0.000 0.000
56 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 substation = * 1057 0 0 0.000 0.000 24 0 0 0.000 0.000
58 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
59 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # government 1 0 0 0.000 0.000 1 0 0 0.000 0.000
104 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
106 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
119 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
120 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
121 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
132 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 # other 4 0 0 0.000 0.000 1 0 0 0.000 0.000
159 # TOTAL 4074 0 0 0.000 0.000 40 0 0 0.000 0.000

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # public_transport 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 route = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 0 0 0 0 0 0 0 3910 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 barrier = * 0 0 0 0 0 0 0 0 383 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 power = * 0 0 0 0 0 0 0 0 3820 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 substation = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # government 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 # other 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 # TOTAL 0 0 0 0 0 0 0 0 4074 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 515 1 2 0.002 0.004 261 1 1 0.004 0.004
22 landuse = commercial 65 0 0 0.000 0.000 24 0 0 0.000 0.000
23 landuse = construction 27 0 0 0.000 0.000 23 0 0 0.000 0.000
24 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
25 landuse = industrial 301 1 2 0.003 0.007 180 1 1 0.006 0.006
26 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
27 landuse = retail 18 0 0 0.000 0.000 14 0 0 0.000 0.000
28 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
29 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
30 industrial = * 148 0 0 0.000 0.000 67 0 0 0.000 0.000
31 # highway 106 0 0 0.000 0.000 12 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 105 0 0 0.000 0.000 11 0 0 0.000 0.000
44 # public_transport 14118 1287 1285 0.091 0.091 137 4 3 0.029 0.022
45 highway = bus_stop 4795 637 646 0.133 0.135 69 2 3 0.029 0.043
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 8393 1265 1285 0.151 0.153 90 2 3 0.022 0.033
49 route = * 3884 22 0 0.006 0.000 46 2 0 0.043 0.000
50 railway = * 1846 0 0 0.000 0.000 22 0 0 0.000 0.000
51 route_master = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
52 # infrastructure 4642 468 504 0.101 0.109 551 11 14 0.020 0.025
53 tunnel = * 35 0 0 0.000 0.000 4 0 0 0.000 0.000
54 barrier = * 726 0 4 0.000 0.006 157 0 1 0.000 0.006
55 power = * 2409 382 415 0.159 0.172 167 8 9 0.048 0.054
56 bridge = * 471 0 0 0.000 0.000 3 0 0 0.000 0.000
57 substation = * 1743 467 494 0.268 0.283 90 11 13 0.122 0.144
58 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
59 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
60 man_made = * 488 0 1 0.000 0.002 200 0 1 0.000 0.005
61 embankment = * 30 0 0 0.000 0.000 2 0 0 0.000 0.000
62 # amenity 18957 402 487 0.021 0.026 4820 31 34 0.006 0.007
63 amenity = cafe 370 1 1 0.003 0.003 264 1 1 0.004 0.004
64 amenity = atm 2451 71 123 0.029 0.050 139 11 13 0.079 0.094
65 amenity = pharmacy 1627 3 3 0.002 0.002 338 3 3 0.009 0.009
66 amenity = bank 1117 7 7 0.006 0.006 83 6 6 0.072 0.072
67 amenity = fast_food 313 0 0 0.000 0.000 143 0 0 0.000 0.000
68 amenity = fuel 1006 0 1 0.000 0.001 71 0 1 0.000 0.014
69 amenity = community_centre 28 0 0 0.000 0.000 23 0 0 0.000 0.000
70 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
71 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
72 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
73 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
74 shop = convenience 2840 3 2 0.001 0.001 615 3 2 0.005 0.003
75 shop = clothes 420 0 0 0.000 0.000 147 0 0 0.000 0.000
76 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
77 shop = hairdresser 129 0 0 0.000 0.000 112 0 0 0.000 0.000
78 shop = chemist 608 0 0 0.000 0.000 38 0 0 0.000 0.000
79 shop = supermarket 646 0 0 0.000 0.000 90 0 0 0.000 0.000
80 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
81 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
82 shop = hardware 69 0 0 0.000 0.000 66 0 0 0.000 0.000
83 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
84 shop = doityourself 102 0 0 0.000 0.000 93 0 0 0.000 0.000
85 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
86 shop = florist 97 0 0 0.000 0.000 49 0 0 0.000 0.000
87 shop = beauty 63 0 0 0.000 0.000 59 0 0 0.000 0.000
88 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
89 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
90 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
91 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
92 shop = alcohol 113 0 0 0.000 0.000 52 0 0 0.000 0.000
93 shop = jewelry 291 0 0 0.000 0.000 21 0 0 0.000 0.000
94 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
95 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
96 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
97 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
98 amenity = * 2484 230 308 0.093 0.124 910 5 7 0.005 0.008
99 shop = * 2293 60 16 0.026 0.007 1014 4 3 0.004 0.003
100 leisure = * 287 0 0 0.000 0.000 181 0 0 0.000 0.000
101 sport = * 43 0 0 0.000 0.000 38 0 0 0.000 0.000
102 clothes = * 195 0 0 0.000 0.000 55 0 0 0.000 0.000
103 # government 1741 192 189 0.110 0.109 554 8 5 0.014 0.009
104 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
105 amenity = school 41 0 0 0.000 0.000 34 0 0 0.000 0.000
106 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
107 amenity = post_office 606 186 186 0.307 0.307 32 2 2 0.062 0.062
108 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
109 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
110 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
111 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
112 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
113 healthcare = * 878 1 1 0.001 0.001 315 1 1 0.003 0.003
114 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
115 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 # office 825 2 2 0.002 0.002 305 2 2 0.007 0.007
117 office = * 825 2 2 0.002 0.002 305 2 2 0.007 0.007
118 # building 4245 401 430 0.094 0.101 1815 17 18 0.009 0.010
119 building = industrial 96 0 0 0.000 0.000 73 0 0 0.000 0.000
120 building = service 937 316 347 0.337 0.370 73 8 9 0.110 0.123
121 building = retail 706 7 5 0.010 0.007 321 2 2 0.006 0.006
122 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
123 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
124 building = commercial 38 1 1 0.026 0.026 28 1 1 0.036 0.036
125 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
127 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
128 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
129 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
130 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
131 building = * 2262 76 76 0.034 0.034 1330 11 11 0.008 0.008
132 # tourism 693 0 0 0.000 0.000 561 0 0 0.000 0.000
133 tourism = * 668 0 0 0.000 0.000 540 0 0 0.000 0.000
134 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 63 0 0 0.000 0.000 31 0 0 0.000 0.000
138 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
139 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
140 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
141 # water 13 0 0 0.000 0.000 9 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
152 # natural 630 0 0 0.000 0.000 131 0 0 0.000 0.000
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 470 0 0 0.000 0.000 14 0 0 0.000 0.000
156 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
157 landuse = * 188 0 0 0.000 0.000 115 0 0 0.000 0.000
158 # other 152 0 0 0.000 0.000 95 0 0 0.000 0.000
159 # TOTAL 40852 2352 2467 0.058 0.060 6889 54 55 0.008 0.008

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 512 0.000 0.000 0.000 0.000 0.004 0.000 0.002 0.000 0.994
22 landuse = commercial 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = industrial 0 0 0 0 2 0 1 0 298 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
26 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = retail 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 industrial = * 0 0 0 0 0 0 0 0 148 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 # highway 0 0 0 0 0 0 0 0 106 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 # public_transport 0 0 0 1265 20 0 22 0 12811 0.000 0.000 0.000 0.090 0.001 0.000 0.002 0.000 0.907
45 highway = bus_stop 0 0 0 637 9 0 0 0 4149 0.000 0.000 0.000 0.133 0.002 0.000 0.000 0.000 0.865
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 1265 20 0 0 0 7108 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
49 route = * 0 0 0 0 0 0 22 0 3862 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
50 railway = * 0 0 0 0 0 0 0 0 1846 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 route_master = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 # infrastructure 0 0 0 465 35 3 0 1 4138 0.000 0.000 0.000 0.100 0.008 0.001 0.000 0.000 0.891
53 tunnel = * 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 barrier = * 0 0 0 0 4 0 0 0 722 0.000 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.994
55 power = * 0 0 0 382 32 0 0 1 1994 0.000 0.000 0.000 0.159 0.013 0.000 0.000 0.000 0.828
56 bridge = * 0 0 0 0 0 0 0 0 471 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 substation = * 0 0 0 464 26 3 0 1 1249 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
58 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 man_made = * 0 0 0 0 1 0 0 0 487 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
61 embankment = * 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 # amenity 40 25 1 263 140 18 55 1 18414 0.002 0.001 0.000 0.014 0.007 0.001 0.003 0.000 0.971
63 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
64 amenity = atm 29 0 1 35 53 6 0 0 2327 0.012 0.000 0.000 0.014 0.022 0.002 0.000 0.000 0.949
65 amenity = pharmacy 0 0 0 1 0 2 0 0 1624 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
66 amenity = bank 1 0 0 1 0 5 0 0 1110 0.001 0.000 0.000 0.001 0.000 0.004 0.000 0.000 0.994
67 amenity = fast_food 0 0 0 0 0 0 0 0 313 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
69 amenity = community_centre 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
72 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 shop = convenience 0 0 0 1 0 1 1 0 2837 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
75 shop = clothes 0 0 0 0 0 0 0 0 420 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
77 shop = hairdresser 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 shop = chemist 0 0 0 0 0 0 0 0 608 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 shop = supermarket 0 0 0 0 0 0 0 0 646 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 shop = hardware 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
84 shop = doityourself 0 0 0 0 0 0 0 0 102 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 shop = florist 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 shop = beauty 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
91 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 shop = alcohol 0 0 0 0 0 0 0 0 113 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 shop = jewelry 0 0 0 0 0 0 0 0 291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = * 10 24 0 186 84 4 6 0 2170 0.004 0.010 0.000 0.075 0.034 0.002 0.002 0.000 0.874
99 shop = * 0 0 0 16 0 0 44 0 2233 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
100 leisure = * 0 0 0 0 0 0 0 0 287 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 sport = * 0 0 0 0 0 0 0 0 43 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 clothes = * 0 0 0 0 0 0 0 0 195 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 # government 0 143 0 45 0 1 3 0 1549 0.000 0.082 0.000 0.026 0.000 0.001 0.002 0.000 0.890
104 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
105 amenity = school 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = post_office 0 143 0 43 0 0 0 0 420 0.000 0.236 0.000 0.071 0.000 0.000 0.000 0.000 0.693
108 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
111 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
112 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 healthcare = * 0 0 0 0 0 1 0 0 877 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
114 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
115 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 1 0 0 823 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
117 office = * 0 0 0 1 0 1 0 0 823 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
118 # building 1 50 0 346 30 1 3 2 3812 0.000 0.012 0.000 0.082 0.007 0.000 0.001 0.000 0.898
119 building = industrial 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 building = service 0 0 0 316 30 0 0 1 590 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
121 building = retail 0 0 0 4 0 1 2 0 699 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
122 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 building = commercial 0 1 0 0 0 0 0 0 37 0.000 0.026 0.000 0.000 0.000 0.000 0.000 0.000 0.974
125 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
128 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 building = * 1 48 0 26 0 0 1 1 2185 0.000 0.021 0.000 0.011 0.000 0.000 0.000 0.000 0.966
132 # tourism 0 0 0 0 0 0 0 0 693 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 tourism = * 0 0 0 0 0 0 0 0 668 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 # water 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 # natural 0 0 0 0 0 0 0 0 630 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 470 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 landuse = * 0 0 0 0 0 0 0 0 188 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 # other 0 0 0 0 0 0 0 0 152 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 # TOTAL 40 168 1 2040 195 22 81 2 38303 0.001 0.004 0.000 0.050 0.005 0.001 0.002 0.000 0.938

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 59 0 2 0.000 0.034 6 0 1 0.000 0.167
22 landuse = commercial 48 0 2 0.000 0.042 5 0 1 0.000 0.200
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
26 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = retail 8 0 0 0.000 0.000 1 0 0 0.000 0.000
28 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 # highway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 6 1 1 0.167 0.167 3 1 1 0.333 0.333
53 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
55 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
60 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # amenity 3975 565 711 0.142 0.179 222 28 41 0.126 0.185
63 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
64 amenity = atm 411 215 217 0.523 0.528 32 16 16 0.500 0.500
65 amenity = pharmacy 88 19 19 0.216 0.216 22 2 2 0.091 0.091
66 amenity = bank 673 188 194 0.279 0.288 30 21 21 0.700 0.700
67 amenity = fast_food 233 0 63 0.000 0.270 13 0 8 0.000 0.615
68 amenity = fuel 905 14 38 0.015 0.042 22 1 3 0.045 0.136
69 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
71 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
72 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 948 4 29 0.004 0.031 26 1 3 0.038 0.115
75 shop = clothes 14 9 1 0.643 0.071 6 1 1 0.167 0.167
76 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 122 118 118 0.967 0.967 3 2 2 0.667 0.667
79 shop = supermarket 163 0 27 0.000 0.166 15 0 1 0.000 0.067
80 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
84 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
85 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
89 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
90 shop = newsagent 97 0 0 0.000 0.000 6 0 0 0.000 0.000
91 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
92 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
96 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 214 2 3 0.009 0.014 21 2 3 0.095 0.143
99 shop = * 296 5 12 0.017 0.041 45 1 2 0.022 0.044
100 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
101 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
103 # government 249 188 188 0.755 0.755 30 4 4 0.133 0.133
104 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
108 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 healthcare = * 67 19 19 0.284 0.284 24 2 2 0.083 0.083
114 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 124 81 81 0.653 0.653 14 2 2 0.143 0.143
117 office = * 124 81 81 0.653 0.653 14 2 2 0.143 0.143
118 # building 648 121 161 0.187 0.248 67 13 17 0.194 0.254
119 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
120 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 building = retail 114 4 10 0.035 0.088 30 3 6 0.100 0.200
122 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 9 2 3 0.222 0.333 5 2 3 0.400 0.600
125 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
128 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 518 111 143 0.214 0.276 57 13 17 0.228 0.298
132 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
133 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
134 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 # other 14 0 2 0.000 0.143 7 0 2 0.000 0.286
159 # TOTAL 4282 814 962 0.190 0.225 242 31 44 0.128 0.182

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 57 0.000 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.966
22 landuse = commercial 0 0 0 0 2 0 0 0 46 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.000 0.958
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = retail 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 # highway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 1 0 0 0 0 0 0 5 0.000 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.833
53 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
60 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # amenity 268 0 9 288 150 0 0 5 3255 0.067 0.000 0.002 0.072 0.038 0.000 0.000 0.001 0.819
63 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
64 amenity = atm 146 0 0 69 2 0 0 0 194 0.355 0.000 0.000 0.168 0.005 0.000 0.000 0.000 0.472
65 amenity = pharmacy 0 0 0 19 0 0 0 0 69 0.000 0.000 0.000 0.216 0.000 0.000 0.000 0.000 0.784
66 amenity = bank 121 0 0 67 6 0 0 0 479 0.180 0.000 0.000 0.100 0.009 0.000 0.000 0.000 0.712
67 amenity = fast_food 0 0 0 0 63 0 0 0 170 0.000 0.000 0.000 0.000 0.270 0.000 0.000 0.000 0.730
68 amenity = fuel 0 0 0 14 24 0 0 0 867 0.000 0.000 0.000 0.015 0.027 0.000 0.000 0.000 0.958
69 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 4 22 0 0 3 919 0.000 0.000 0.000 0.004 0.023 0.000 0.000 0.003 0.969
75 shop = clothes 0 0 9 0 1 0 0 0 4 0.000 0.000 0.643 0.000 0.071 0.000 0.000 0.000 0.286
76 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 118 0 0 0 0 4 0.000 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.033
79 shop = supermarket 0 0 0 0 25 0 0 2 136 0.000 0.000 0.000 0.000 0.153 0.000 0.000 0.012 0.834
80 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
84 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 shop = newsagent 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 1 0 0 1 1 0 0 0 211 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
99 shop = * 0 0 0 5 7 0 0 0 284 0.000 0.000 0.000 0.017 0.024 0.000 0.000 0.000 0.959
100 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
103 # government 0 168 0 20 0 0 0 0 61 0.000 0.675 0.000 0.080 0.000 0.000 0.000 0.000 0.245
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
108 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 healthcare = * 0 0 0 19 0 0 0 0 48 0.000 0.000 0.000 0.284 0.000 0.000 0.000 0.000 0.716
114 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 81 0 0 0 0 43 0.000 0.000 0.000 0.653 0.000 0.000 0.000 0.000 0.347
117 office = * 0 0 0 81 0 0 0 0 43 0.000 0.000 0.000 0.653 0.000 0.000 0.000 0.000 0.347
118 # building 18 60 0 43 38 0 0 2 487 0.028 0.093 0.000 0.066 0.059 0.000 0.000 0.003 0.752
119 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 building = retail 0 1 0 3 6 0 0 0 104 0.000 0.009 0.000 0.026 0.053 0.000 0.000 0.000 0.912
122 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 2 1 0 0 0 6 0.000 0.000 0.000 0.222 0.111 0.000 0.000 0.000 0.667
125 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
128 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 17 57 0 37 30 0 0 2 375 0.033 0.110 0.000 0.071 0.058 0.000 0.000 0.004 0.724
132 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 # other 0 0 0 0 2 0 0 0 12 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
159 # TOTAL 268 168 9 369 152 0 0 5 3311 0.063 0.039 0.002 0.086 0.035 0.000 0.000 0.001 0.773

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 # highway 4 0 0 0.000 0.000 1 0 0 0.000 0.000
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
44 # public_transport 2210 10 4 0.005 0.002 63 1 1 0.016 0.016
45 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 337 0 0 0.000 0.000 44 0 0 0.000 0.000
49 route = * 60 6 0 0.100 0.000 7 1 0 0.143 0.000
50 railway = * 1709 4 4 0.002 0.002 11 1 1 0.091 0.091
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 500 0 0 0.000 0.000 7 0 0 0.000 0.000
53 tunnel = * 28 0 0 0.000 0.000 3 0 0 0.000 0.000
54 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 bridge = * 444 0 0 0.000 0.000 5 0 0 0.000 0.000
57 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 embankment = * 30 0 0 0.000 0.000 3 0 0 0.000 0.000
62 # amenity 53 0 0 0.000 0.000 16 0 0 0.000 0.000
63 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = atm 33 0 0 0.000 0.000 13 0 0 0.000 0.000
65 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
99 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
100 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
119 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
132 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
159 # TOTAL 2252 10 4 0.004 0.002 78 1 1 0.013 0.013

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 # highway 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 # public_transport 0 0 0 4 0 0 6 0 2200 0.000 0.000 0.000 0.002 0.000 0.000 0.003 0.000 0.995
45 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 0 0 0 0 337 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 route = * 0 0 0 0 0 0 6 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.000 0.900
50 railway = * 0 0 0 4 0 0 0 0 1705 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.000 0.998
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 0 0 0 0 0 0 0 0 500 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 tunnel = * 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 bridge = * 0 0 0 0 0 0 0 0 444 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 embankment = * 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 # amenity 0 0 0 0 0 0 0 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = atm 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
65 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 # TOTAL 0 0 0 4 0 0 6 0 2242 0.000 0.000 0.000 0.002 0.000 0.000 0.003 0.000 0.996

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 28 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 13 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 7 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 21 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 21 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 7 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 178 2 2 0.011 0.011 101 2 2 0.020 0.020
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
25 landuse = industrial 60 2 2 0.033 0.033 56 2 2 0.036 0.036
26 landuse = residential 11 0 0 0.000 0.000 11 0 0 0.000 0.000
27 landuse = retail 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
29 residential = * 9 0 0 0.000 0.000 9 0 0 0.000 0.000
30 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
31 # highway 6942 30 31 0.004 0.004 1555 10 11 0.006 0.007
32 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = trunk 1232 0 0 0.000 0.000 7 0 0 0.000 0.000
34 highway = primary 350 10 10 0.029 0.029 30 1 1 0.033 0.033
35 highway = secondary 568 0 0 0.000 0.000 46 0 0 0.000 0.000
36 highway = tertiary 3966 1 1 0.000 0.000 1118 1 1 0.001 0.001
37 highway = unclassified 140 1 1 0.007 0.007 96 1 1 0.010 0.010
38 highway = residential 119 0 0 0.000 0.000 91 0 0 0.000 0.000
39 highway = service 97 4 4 0.041 0.041 61 2 2 0.033 0.033
40 highway = track 199 10 11 0.050 0.055 129 2 3 0.016 0.023
41 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = * 271 4 4 0.015 0.015 146 4 4 0.027 0.027
44 # public_transport 314 15 16 0.048 0.051 159 2 3 0.013 0.019
45 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
46 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 public_transport = * 114 0 1 0.000 0.009 104 0 1 0.000 0.010
49 route = * 133 7 7 0.053 0.053 26 1 1 0.038 0.038
50 railway = * 56 8 8 0.143 0.143 19 1 1 0.053 0.053
51 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 # infrastructure 2438 21 62 0.009 0.025 1040 10 27 0.010 0.026
53 tunnel = * 14 0 0 0.000 0.000 10 0 0 0.000 0.000
54 barrier = * 119 9 10 0.076 0.084 90 4 6 0.044 0.067
55 power = * 90 0 0 0.000 0.000 78 0 0 0.000 0.000
56 bridge = * 584 3 3 0.005 0.005 316 2 2 0.006 0.006
57 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
58 emergency = * 1290 0 0 0.000 0.000 361 0 0 0.000 0.000
59 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
60 man_made = * 290 5 45 0.017 0.155 164 4 19 0.024 0.116
61 embankment = * 35 4 4 0.114 0.114 14 1 1 0.071 0.071
62 # amenity 3490 608 615 0.174 0.176 2041 24 40 0.012 0.020
63 amenity = cafe 64 0 0 0.000 0.000 58 0 0 0.000 0.000
64 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
65 amenity = pharmacy 158 1 0 0.006 0.000 61 1 0 0.016 0.000
66 amenity = bank 82 0 1 0.000 0.012 72 0 1 0.000 0.014
67 amenity = fast_food 45 0 0 0.000 0.000 36 0 0 0.000 0.000
68 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
69 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
70 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
71 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
72 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
73 amenity = bar 20 0 0 0.000 0.000 19 0 0 0.000 0.000
74 shop = convenience 155 0 0 0.000 0.000 113 0 0 0.000 0.000
75 shop = clothes 164 0 0 0.000 0.000 66 0 0 0.000 0.000
76 shop = car_repair 667 572 573 0.858 0.859 109 7 16 0.064 0.147
77 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
78 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
79 shop = supermarket 66 0 0 0.000 0.000 35 0 0 0.000 0.000
80 shop = car_parts 144 0 0 0.000 0.000 49 0 0 0.000 0.000
81 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
82 shop = hardware 23 0 0 0.000 0.000 23 0 0 0.000 0.000
83 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
84 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
85 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
86 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
87 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
88 shop = mobile_phone 34 0 0 0.000 0.000 24 0 0 0.000 0.000
89 shop = shoes 12 0 0 0.000 0.000 9 0 0 0.000 0.000
90 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
91 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
92 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
93 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
94 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
95 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
96 shop = cosmetics 13 0 0 0.000 0.000 11 0 0 0.000 0.000
97 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
98 amenity = * 440 21 24 0.048 0.055 343 8 12 0.023 0.035
99 shop = * 711 6 5 0.008 0.007 493 3 2 0.006 0.004
100 leisure = * 259 6 7 0.023 0.027 230 5 6 0.022 0.026
101 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
102 clothes = * 49 0 0 0.000 0.000 36 0 0 0.000 0.000
103 # government 530 3 251 0.006 0.474 474 3 227 0.006 0.479
104 amenity = place_of_worship 301 2 246 0.007 0.817 277 2 223 0.007 0.805
105 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
106 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
107 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
108 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
109 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
110 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
111 office = government 24 0 0 0.000 0.000 24 0 0 0.000 0.000
112 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
113 healthcare = * 93 0 0 0.000 0.000 76 0 0 0.000 0.000
114 government = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
115 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
116 # office 289 0 1 0.000 0.003 253 0 1 0.000 0.004
117 office = * 289 0 1 0.000 0.003 253 0 1 0.000 0.004
118 # building 1902 43 307 0.023 0.161 1325 16 239 0.012 0.180
119 building = industrial 56 0 1 0.000 0.018 45 0 1 0.000 0.022
120 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
121 building = retail 92 0 1 0.000 0.011 86 0 1 0.000 0.012
122 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
123 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
124 building = commercial 36 0 0 0.000 0.000 35 0 0 0.000 0.000
125 building = church 187 0 155 0.000 0.829 181 0 148 0.000 0.818
126 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
127 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
128 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
129 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
130 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
131 building = * 1389 42 150 0.030 0.108 891 15 101 0.017 0.113
132 # tourism 1098 26 374 0.024 0.341 926 25 290 0.027 0.313
133 tourism = * 720 10 300 0.014 0.417 592 10 243 0.017 0.410
134 historic = * 527 20 174 0.038 0.330 456 19 133 0.042 0.292
135 memorial = * 141 4 9 0.028 0.064 130 4 7 0.031 0.054
136 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
137 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
138 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
139 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
140 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
141 # water 140 0 0 0.000 0.000 95 0 0 0.000 0.000
142 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
145 waterway = river 13 0 0 0.000 0.000 7 0 0 0.000 0.000
146 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
149 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
150 waterway = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
151 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
152 # natural 278 14 15 0.050 0.054 204 11 13 0.054 0.064
153 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 boundary = * 29 0 1 0.000 0.034 9 0 1 0.000 0.111
156 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
157 landuse = * 94 13 10 0.138 0.106 86 10 9 0.116 0.105
158 # other 209 0 0 0.000 0.000 188 0 0 0.000 0.000
159 # TOTAL 15731 715 1177 0.045 0.075 6842 76 429 0.011 0.063

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 0 2 0 0 0 0 176 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
26 landuse = residential 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = retail 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 residential = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 # highway 0 0 0 30 0 0 0 1 6911 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
32 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = trunk 0 0 0 0 0 0 0 0 1232 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 highway = primary 0 0 0 10 0 0 0 0 340 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
35 highway = secondary 0 0 0 0 0 0 0 0 568 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 highway = tertiary 0 0 0 1 0 0 0 0 3965 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
37 highway = unclassified 0 0 0 1 0 0 0 0 139 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
38 highway = residential 0 0 0 0 0 0 0 0 119 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 highway = service 0 0 0 4 0 0 0 0 93 0.000 0.000 0.000 0.041 0.000 0.000 0.000 0.000 0.959
40 highway = track 0 0 0 10 0 0 0 1 188 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.005 0.945
41 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = * 0 0 0 4 0 0 0 0 267 0.000 0.000 0.000 0.015 0.000 0.000 0.000 0.000 0.985
44 # public_transport 0 0 0 15 1 0 0 0 298 0.000 0.000 0.000 0.048 0.003 0.000 0.000 0.000 0.949
45 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
46 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 public_transport = * 0 0 0 0 1 0 0 0 113 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
49 route = * 0 0 0 7 0 0 0 0 126 0.000 0.000 0.000 0.053 0.000 0.000 0.000 0.000 0.947
50 railway = * 0 0 0 8 0 0 0 0 48 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
51 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 # infrastructure 5 0 0 13 40 1 2 3 2374 0.002 0.000 0.000 0.005 0.016 0.000 0.001 0.001 0.974
53 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 barrier = * 5 0 0 2 2 1 1 0 108 0.042 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.908
55 power = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 bridge = * 0 0 0 3 0 0 0 0 581 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.000 0.995
57 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
60 man_made = * 0 0 0 4 38 0 1 3 244 0.000 0.000 0.000 0.014 0.131 0.000 0.003 0.010 0.841
61 embankment = * 0 0 0 4 0 0 0 0 31 0.000 0.000 0.000 0.114 0.000 0.000 0.000 0.000 0.886
62 # amenity 11 1 1 580 14 7 8 2 2866 0.003 0.000 0.000 0.166 0.004 0.002 0.002 0.001 0.821
63 amenity = cafe 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
64 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
65 amenity = pharmacy 0 0 0 0 0 0 1 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
66 amenity = bank 0 0 0 0 1 0 0 0 81 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
67 amenity = fast_food 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = bar 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 shop = convenience 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 shop = clothes 0 0 0 0 0 0 0 0 164 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 shop = car_repair 0 0 0 565 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.001 0.000 0.139
77 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
78 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
82 shop = hardware 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 shop = mobile_phone 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 shop = shoes 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
95 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 shop = cosmetics 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = * 11 0 1 7 4 0 2 2 413 0.025 0.000 0.002 0.016 0.009 0.000 0.005 0.005 0.939
99 shop = * 0 0 0 4 1 0 2 0 704 0.000 0.000 0.000 0.006 0.001 0.000 0.003 0.000 0.990
100 leisure = * 0 1 0 2 3 1 2 0 250 0.000 0.004 0.000 0.008 0.012 0.004 0.008 0.000 0.965
101 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
102 clothes = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 # government 0 0 0 2 244 0 1 5 278 0.000 0.000 0.000 0.004 0.460 0.000 0.002 0.009 0.525
104 amenity = place_of_worship 0 0 0 1 240 0 1 5 54 0.000 0.000 0.000 0.003 0.797 0.000 0.003 0.017 0.179
105 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
108 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
111 office = government 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 healthcare = * 0 0 0 0 0 0 0 0 93 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
116 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
117 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
118 # building 0 0 0 39 262 0 4 6 1591 0.000 0.000 0.000 0.021 0.138 0.000 0.002 0.003 0.836
119 building = industrial 0 0 0 0 1 0 0 0 55 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
120 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 building = retail 0 0 0 0 1 0 0 0 91 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
122 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 building = commercial 0 0 0 0 0 0 0 0 36 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 building = church 0 0 0 0 150 0 0 5 32 0.000 0.000 0.000 0.000 0.802 0.000 0.000 0.027 0.171
126 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
130 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 building = * 0 0 0 39 110 0 3 1 1236 0.000 0.000 0.000 0.028 0.079 0.000 0.002 0.001 0.890
132 # tourism 0 0 0 15 346 2 9 11 715 0.000 0.000 0.000 0.014 0.315 0.002 0.008 0.010 0.651
133 tourism = * 0 0 0 6 286 0 4 8 416 0.000 0.000 0.000 0.008 0.397 0.000 0.006 0.011 0.578
134 historic = * 0 0 0 12 154 2 6 6 347 0.000 0.000 0.000 0.023 0.292 0.004 0.011 0.011 0.658
135 memorial = * 0 0 0 3 5 0 1 1 131 0.000 0.000 0.000 0.021 0.035 0.000 0.007 0.007 0.929
136 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
137 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 # water 0 0 0 0 0 0 0 0 140 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 waterway = river 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 waterway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 # natural 0 0 1 7 7 0 6 1 256 0.000 0.000 0.004 0.025 0.025 0.000 0.022 0.004 0.921
153 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 boundary = * 0 0 0 0 0 0 0 1 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.034 0.966
156 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
157 landuse = * 0 0 1 6 4 0 6 0 77 0.000 0.000 0.011 0.064 0.043 0.000 0.064 0.000 0.819
158 # other 0 0 0 0 0 0 0 0 209 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 # TOTAL 11 1 2 670 470 10 21 15 14531 0.001 0.000 0.000 0.043 0.030 0.001 0.001 0.001 0.924